I think something as common as Button will probably be universal
across all devices. But it might be navigated to differently, touch or
non-touch, etc.


- Juan T.

On Oct 4, 8:26 pm, Charlie Collins <[EMAIL PROTECTED]> wrote:
> I think a "button" being "attached" to the UI is a good guideline
> too.  For the most part that's how I use them, and then I put what I
> call "high level" actions in the menu (stuff not directly attached to
> a UI element).
>
> Another thought, though the menu is a "button and a tap," and that's
> arguably better than just a button, what about devices that don't have
> touch?  That's probably the exception, rather than the rule, granted,
> but if they don't have touch an on screen button becomes a "d-pad
> around and a button."  I guess I shouldn't optimize prematurely for
> that, but it just seems like the "menu" is familiar and intuitive, and
> will work more seamlessly across multiple device types.
>
> (Or maybe with future versions of the API we will be able to detect
> whether or not the device is touch capable and swap out the setup
> based on that?)
>
> On Oct 3, 9:46 pm, jtaylor <[EMAIL PROTECTED]> wrote:
>
> > A button is fundamentally attached to the UI. A "Go" search button is
> > attached to a textbox, or a "start" and "stop" in a stopwatch defines
> > the UI. Otherwise it's a menu item.
>
> > - Juan T.
>
> > On Oct 3, 3:12 pm, Charlie Collins <[EMAIL PROTECTED]> wrote:
>
> > > Every time I make a new screen I find myself debating which buttons
> > > should be on screen buttons, and which should be menu items, and or
> > > which should be both. I was wondering what others thing about this.
> > > Are there general guidelines or logical approaches that people are
> > > using? I apologize up front if this is a silly question, but it comes
> > > up again and again in my own head, and I haven't found any
> > > documentation or direction on it really.
>
> > > I notice that the built in contacts app, for example, has the sort of
> > > "main" actions like "new contact," "edit contact," "save," "discard,"
> > > etc, as menu items.  But it also has "Add Icon" as both a menu item
> > > and as an on screen button.
>
> > > I personally think it makes the most sense to use the menu for high
> > > level "actions," so "save" and "add" and so on make sense in the menu.
> > > But maybe that is subjective? Is it just whatever works best with the
> > > screen real estate and layout, etc.
>
> > > Seems like the menu is faster/more intuitive if you can use it, but
> > > with the d-pad all the on screen buttons work too whether or not the
> > > device is touch capable, and being on screen makes the choices more
> > > obvious.
> > > What to the UI gurus and Android devs think are some best practices in
> > > terms of making button/menu choices?
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to