Interesting. Thanks for the lead. I'll look into this an report back either way.
On Oct 10, 1:48 am, "Romain Guy" <[EMAIL PROTECTED]> wrote: > Then you should check carefully where exactly you pass your Activity > (or Context) to other classes/APIs, etc. The Context is used by many > different classes in the Android framework and if you somehow "leak" > the Context, you leak all the views, images, etc. Your issue is very > similar to several issues we fixed over the past few months: on each > rotation the Context leaks and everything leaks with it. You can use > DDMS to check how the heap is growing after each rotation, it should > tell you whether this is the problem or not. > > > > On Fri, Oct 10, 2008 at 1:44 AM, songs <[EMAIL PROTECTED]> wrote: > > > Nope, the only static variables I have are constants. I do keep an > > array of Drawable in the view, but that's an instance variable. > > > On Oct 10, 1:14 am, "Romain Guy" <[EMAIL PROTECTED]> wrote: > >> Looks like you're leaking memory somewhere. Do you keep a static cache > >> somewhere in your app? > > >> On Thu, Oct 9, 2008 at 10:02 PM, songs <[EMAIL PROTECTED]> wrote: > > >> > Hi, > > >> > I think that either I've stumbled onto a bug or I'm missing something > >> > on how to manage my resources. I have an activity with a Java based > >> > view that contains 30 or so small images (~2k each .png) that are > >> > loaded into an array when the view is created. In "normal" operation, > >> > everything runs fine. When I flip the orientation between landscape > >> > and portrait 3-4 times, I get the following: > > >> > E/AndroidRuntime( 472): java.lang.OutOfMemoryError: bitmap size > >> > exceeds VM budget > >> > E/AndroidRuntime( 472): at > >> > android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) > >> > E/AndroidRuntime( 472): at > >> > android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:290) > >> > E/AndroidRuntime( 472): at > >> > android.graphics.drawable.Drawable.createFromStream(Drawable.java:635) > >> > E/AndroidRuntime( 472): at > >> > android.content.res.Resources.loadDrawable(Resources.java:1440) > >> > E/AndroidRuntime( 472): at > >> > android.content.res.Resources.getDrawable(Resources.java:498) > > >> > When the orientation gets changed, the activity seems to go through > >> > the entire lifecycle (pause, stop, then create again). A new instance > >> > of the activity's view is created in the onCreate method and it seems > >> > that the pause/stop steps in the lifecycle don't clean up the old > >> > view. I've tried explicitly setting the reference to the view to null > >> > in onPause and doing a System.gc(), but that doesn't seem to help. > >> > I've also tried setting the requested orientation to portrait in hopes > >> > that the activity would then ignore orientation changes, but that > >> > didn't work either. GC messages come up after every orientation > >> > change so one would think that the garbage collector was doing its > >> > job. > > >> > I could just leave this be and assume people aren't going to be > >> > randomly flipping their phone open and closed while they're using my > >> > app, but that seems pretty sloppy. I'd like to know what's going on > >> > here and fix it. > > >> > Any ideas? > > >> > Thanks, > >> > Steve > > >> -- > >> Romain Guywww.curious-creature.org > > -- > Romain Guywww.curious-creature.org --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

