This is a little confusing then, though.  The animation thread dies as
expected when I stop the application using the back arrow, but does
not die (without being explicitly killed) when I flip the
orientation.  So some extra cleaning up must be happening for one that
isn't happening for the other.

Also, any ideas on the lag?

On Oct 12, 11:00 am, hackbod <[EMAIL PROTECTED]> wrote:
> onCreate -is- called when the activity is starting fresh.  When an
> orientation switch happens, the old activity is removed through
> onPause()->onStop()->onDestroy(), and a new instance created in the
> new orientation.
>
> On Oct 11, 10:15 pm, songs <[EMAIL PROTECTED]> wrote:
>
> > Tracked the leak down to my animation thread which was getting
> > recreated on every onCreate.  From the lifecycle docs, I had thought
> > that onCreate only got called when the activity was starting fresh and
> > any old instances had died (and killed everything associated with
> > it).  Since this apparently isn't always the case, I'm now managing
> > this thread more actively.
>
> > This mostly solved the issue except for two things - I can still get
> > the memory issue to happen (I just have to try harder), and after
> > changing the orientation it takes about 2-3 seconds before the app
> > will respond to touch events.  From watching the heap using DDMS,
> > there's a good a couple of seconds between the thread dying and its
> > resources getting cleaned up.  Because of this lag, if I quickly
> > switch back and forth between orientations I can get the memory error
> > to happen.
>
> > These remaining issues are kind of on outside of expected behavior so
> > I'm not too worried about things now, but there's gotta be something
> > I'm missing that would help button this up a little tighter.
>
> > - Steve
>
> > On Oct 10, 1:53 am, songs <[EMAIL PROTECTED]> wrote:
>
> > > Interesting.  Thanks for the lead.  I'll look into this an report back
> > > either way.
>
> > > On Oct 10, 1:48 am, "Romain Guy" <[EMAIL PROTECTED]> wrote:
>
> > > > Then you should check carefully where exactly you pass your Activity
> > > > (or Context) to other classes/APIs, etc. The Context is used by many
> > > > different classes in the Android framework and if you somehow "leak"
> > > > the Context, you leak all the views, images, etc. Your issue is very
> > > > similar to several issues we fixed over the past few months: on each
> > > > rotation the Context leaks and everything leaks with it. You can use
> > > > DDMS to check how the heap is growing after each rotation, it should
> > > > tell you whether this is the problem or not.
>
> > > > On Fri, Oct 10, 2008 at 1:44 AM, songs <[EMAIL PROTECTED]> wrote:
>
> > > > > Nope, the only static variables I have are constants.  I do keep an
> > > > > array of Drawable in the view, but that's an instance variable.
>
> > > > > On Oct 10, 1:14 am, "Romain Guy" <[EMAIL PROTECTED]> wrote:
> > > > >> Looks like you're leaking memory somewhere. Do you keep a static 
> > > > >> cache
> > > > >> somewhere in your app?
>
> > > > >> On Thu, Oct 9, 2008 at 10:02 PM, songs <[EMAIL PROTECTED]> wrote:
>
> > > > >> > Hi,
>
> > > > >> > I think that either I've stumbled onto a bug or I'm missing 
> > > > >> > something
> > > > >> > on how to manage my resources.  I have an activity with a Java 
> > > > >> > based
> > > > >> > view that contains 30 or so small images (~2k each .png) that are
> > > > >> > loaded into an array when the view is created.  In "normal" 
> > > > >> > operation,
> > > > >> > everything runs fine.  When I flip the orientation between 
> > > > >> > landscape
> > > > >> > and portrait 3-4 times, I get the following:
>
> > > > >> > E/AndroidRuntime(  472): java.lang.OutOfMemoryError: bitmap size
> > > > >> > exceeds VM budget
> > > > >> > E/AndroidRuntime(  472):        at
> > > > >> > android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
> > > > >> > E/AndroidRuntime(  472):        at
> > > > >> > android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:290)
> > > > >> > E/AndroidRuntime(  472):        at
> > > > >> > android.graphics.drawable.Drawable.createFromStream(Drawable.java:635)
> > > > >> > E/AndroidRuntime(  472):        at
> > > > >> > android.content.res.Resources.loadDrawable(Resources.java:1440)
> > > > >> > E/AndroidRuntime(  472):        at
> > > > >> > android.content.res.Resources.getDrawable(Resources.java:498)
>
> > > > >> > When the orientation gets changed, the activity seems to go through
> > > > >> > the entire lifecycle (pause, stop, then create again).  A new 
> > > > >> > instance
> > > > >> > of the activity's view is created in the onCreate method and it 
> > > > >> > seems
> > > > >> > that the pause/stop steps in the lifecycle don't clean up the old
> > > > >> > view.  I've tried explicitly setting the reference to the view to 
> > > > >> > null
> > > > >> > in onPause and doing a System.gc(), but that doesn't seem to help.
> > > > >> > I've also tried setting the requested orientation to portrait in 
> > > > >> > hopes
> > > > >> > that the activity would then ignore orientation changes, but that
> > > > >> > didn't work either.  GC messages come up after every orientation
> > > > >> > change so one would think that the garbage collector was doing its
> > > > >> > job.
>
> > > > >> > I could just leave this be and assume people aren't going to be
> > > > >> > randomly flipping their phone open and closed while they're using 
> > > > >> > my
> > > > >> > app, but that seems pretty sloppy.  I'd like to know what's going 
> > > > >> > on
> > > > >> > here and fix it.
>
> > > > >> > Any ideas?
>
> > > > >> > Thanks,
> > > > >> > Steve
>
> > > > >> --
> > > > >> Romain Guywww.curious-creature.org
>
> > > > --
> > > > Romain Guywww.curious-creature.org
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