I'm adding sound into my game now and need the ability to have sound effects concurrent (like 2 of the same explosion playing at the same time, etc) so using the MediaPlayer is less than optimal for me. I was thinking of just adding a traditional sound update into the main loop which would probably work and isn't _that_ hard to write but I don't think I have access to the decoder and sound buffer.
I found a class called SoundPool that appears to be suited for exactly what I'm trying to do however the documentation is very weak - http://code.google.com/android/reference/android/media/SoundPool.html Has anyone used this with success? If so, could I see a little code snippet? I tried this: Java: private void initSounds() { // 4 streams // stream type 3 is music soundPool = new SoundPool(4, 3, 100); int explosionSound = soundPool.load(getContext(), R.raw.explosion, 1); soundPool.play(explosionSound, 100, 100, 1, 0, 1); } but it didn't appear to do anything. I didn't get errors but I also heard no sound. Perhaps I need to configure something for the emulator to work like that? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

