I am writing a game, the movement in that game is based on the framerate. (speed = pixels/frame) The framerate depends on the speed of the device.
I have the feeling that my emulator is running relatively slow compareed to a real phone, ( for example sound stutters). I am getting max 30 fps in a simple 2d game. How do i know wether the performance of the emulator really emulates the performance of a real phone? Or is it phone dependand? ( cause android is decoupled from a real phone ) ? I thought about decoupling the movement from the framerate (speed = pixels/second), but this requires the use for floats, which make the calculation rather slow. Thats why i am asking this question.. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---