On 15 okt, 00:48, hackbod <[EMAIL PROTECTED]> wrote: > The emulator in no way tries to emulate the performance > characteristics of real hardware. > > For this and many other reasons, every developer should run their > application on real hardware before considering it to be ready for for > release to the public. >
I do not have to money to buy a android phone. I thought the emulator emulates a real phone, too bad. > Re: > > > I thought about decoupling the movement from the framerate (speed = > > pixels/second), but this > > requires the use for floats, which make the calculation rather slow. > > In a game you should never tie the speed of movement to the frame > rate, because that will of course vary across different hardware. > Even if we were doing a "google phone" and completely controlling the > hardware, we'd want to release new hardware in the future that goes > faster, and your game then wouldn't work well with it. > I understand that. > Also there should be no reason to need floats to deal with this, you > can use fixed point integers. How should i do it. Supposei have the following: int BULLET_SPEED=30; // 30 pixels/second // then on a frameDraw long deltaT=thread.getFrameTime(); // the time it took to move to a new frame, in millis int movement=(BULLETSPEED*deltaT)/1000; /// v*t = d The problem here is that movement is always zero because the devision is done with 1000 (1 second). So either i use this: int movement=(int)((BULLETSPEED*deltaT)/(float)1000); Which required FLOATING POINT calculation. Or i make the bullet speed a float. But this also requires floating point calculation. So how is it done, without the need of floating points? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---