Hi Charlie. Funny, I have exactly the same issue as you. I'm developing a game, where the sprite rendering is based loosely upon the google example SpriteMethodTest (using 2D Canvas drawing). I've gone through the code with a fine tooth comb, and applied all the tips for game optimisation, used DDMS, used the apd tracking tool, and still there are occasional stutters.
Like you, I get no GC during the game. Also, I've tested on two devices (Hero 1.5 and Nexus 2.1) and it's the same. The game is looking playable, but it could be improved. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

