Hi Charlie.

Funny, I have exactly the same issue as you. I'm developing a game,
where the sprite rendering is based loosely upon the google example
SpriteMethodTest (using 2D Canvas drawing). I've gone through the code
with a fine tooth comb, and applied all the tips for game
optimisation, used DDMS, used the apd tracking tool, and still there
are occasional stutters.

Like you, I get no GC during the game. Also, I've tested on two
devices (Hero 1.5 and Nexus 2.1) and it's the same.

The game is looking playable, but it could be improved.

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