Nellz, Yes, this is really hard to figure out, which is why I am posting here. I am getting a consistent 40-50 FPS with my pretty complicated 3D app, but I get these wierd frames that take 100-200 msecs to run, and it is unexplained for me.
NightWolf, I have instrumented my code to try to see which methods are taking up the time. In fact, I have gone a lot finer than just seeing how long a render takes. I am timestamping and recording max deltas in several spots in my movement code and I am timestamping and recording deltas for the render code. The delay appears randomly in all instrumented chunks of code, so it doesn't seem specific to any code. It seems like "something else" other than my app. Also, boosting my priority has helped but not fixed the problem. The fact that it helps also seems to point to something else running. When the glitch happens between when I have calculated the movement and when I go to render the movement, then the game stutters. When the glitch happens between renders but not in between move and render, then it is not so bad because the movement is accurately calculated for the time that expired and the render happens soon afterwards. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

