Such things should be definitely tested on a device. We had such issue
in the past. Even tried to make some optimizations. However switching
to a real phone showed that we were moving in the wrong direction.

On Jun 10, 8:17 pm, satlan esh <[email protected]> wrote:
> I am testing some OpenGL code on the emulator, and I've noticed some
> frame rate issues.
>
> There is obviously a 60fps ceiling for portrait, and 30fps ceiling for
> landscape, that's clear. However, frame rate in landscape mode seems
> to be inherently lower by a factor of almost 1.5 or more. That is, if
> I get 30fps in portrait, I'd get around 20fps in landscape. The
> application runs full screen, so there's exactly the same screen real
> estate.
>
> Is this just an emulator issue, or does real hardware behave alike?
>
> Since the application is full screen, I can get around most of this by
> rotating the scene 90 degrees. Is this the recommended setup?

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