I am testing some OpenGL code on the emulator, and I've noticed some
frame rate issues.

There is obviously a 60fps ceiling for portrait, and 30fps ceiling for
landscape, that's clear. However, frame rate in landscape mode seems
to be inherently lower by a factor of almost 1.5 or more. That is, if
I get 30fps in portrait, I'd get around 20fps in landscape. The
application runs full screen, so there's exactly the same screen real
estate.

Is this just an emulator issue, or does real hardware behave alike?

Since the application is full screen, I can get around most of this by
rotating the scene 90 degrees. Is this the recommended setup?

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