I am testing some OpenGL code on the emulator, and I've noticed some frame rate issues.
There is obviously a 60fps ceiling for portrait, and 30fps ceiling for landscape, that's clear. However, frame rate in landscape mode seems to be inherently lower by a factor of almost 1.5 or more. That is, if I get 30fps in portrait, I'd get around 20fps in landscape. The application runs full screen, so there's exactly the same screen real estate. Is this just an emulator issue, or does real hardware behave alike? Since the application is full screen, I can get around most of this by rotating the scene 90 degrees. Is this the recommended setup? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

