I might give a try at the OpenGL method, I actually took an OpenGL
class, it's just the mobile stuff I'm trying to grasp. ;)

Ansca, btw, looks very nice.  But as a college student doing this for
fun, and releasing for free, I can't afford a solution like that.  But
it looks pretty neat, definitely something I might keep in mind for
the future.  ;)

On Jul 7, 10:03 am, Absinthe <[email protected]> wrote:
> This would be really easy to implement using Ansca Corona 
> (http://www.anscamobile.com). We take care of all the OpenGL rendering as well
> as the multi-screen resolution issues. Can't help you with copyrights
> though.
>
> <disclaimer: I work for Ansca>
>
> --Eric
>
> On Jul 5, 8:49 pm, ocdtrekkie <[email protected]> wrote:
>
> > Ah crud, now I feel fairly stupid.  ;)  People responded and I didn't
> > see it and posted a seperate request.  I'm gonna upload the design
> > document for it, I've got the UI "designed", I just can't figure out
> > how to program it so it will behave right.  I've read a lot of
> > examples/tutorials/help things regarding image rotation, but I haven't
> > seen anything that's the same sort of thing, even though I would
> > imagine it's a fairly simple idea.
>
> >http://imgs.ocdtrekkie.com/MobileDHDConcept2.jpg
>
> > This is only a portion of the UI, but it's the one I need help with.
> > Basically I have a fancy circular image (it's a ring), and I want to
> > situate it about there on the screen, and then let people rotate it
> > with their finger.  (Only a certain portion of the ring will be
> > visible on screen at a time, as you can see).  Looking at the
> > different Layout formats though, I'm wondering if I have to go to
> > OpenGL for something like this, or if it can be done without it.

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