Thanks Romain, solved my problem quickly.

Adam

On Jul 11, 12:36 pm, Romain Guy <[email protected]> wrote:
> When an image is opaque, it is dithered at loading time. You can use
> BitmapFactory.Options to disable dithering. You can also force
> BitmapFactory to load the image in ARGB_8888 format to avoid
> dithering.
>
>
>
>
>
> On Sun, Jul 11, 2010 at 12:31 PM, HaMMeReD <[email protected]> wrote:
> > I'm trying to load a image, for the purpose of debugging I've made the
> > image a solid grey #494949.
>
> > I load it with the following code
>
> > inputstream =
> > context.getResources().openRawResource(R.drawable.level1_heightmap);
> > level1_heightmap = BitmapFactory.decodeStream(inputstream);
>
> > Although when I run getpixel on the image it does not give a uniform
> > value, I put this debugging code in to confirm
> > for (int i=0;i<100;i++)
> > {
> >                        Log.d("Debug", 
> > "COLOR"+level1_heightmap.getPixel((int)
> > (Math.random()*level1_heightmap.getWidth()),(int)
> > (Math.random()*level1_heightmap.getWidth())));
> > }
>
> > Which outputs the following colors
> > COLOR-11908790 and COLOR 11383470
>
> > Considering the image is a solid grey, shouldn't it just be outputting
> > one number? Is there 2 levels of loading for BitmapFactory and how do
> > I ensure that the image is fully loaded before working with it?
>
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> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them

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