On Tue, Oct 28, 2008 at 7:44 PM, PorkChop <[EMAIL PROTECTED]> wrote:
>
> My emulator gives a result of 543.94 bogomips, better be careful
> coding games otherwise they are going to end up sucking on the actual
> device!
>
>
> Speaking of which, has anyone noticed Lunar Lander's "game loop". It's a
real WTF to me:
while (running)
{
updatePhysics();
draw();
}
No shit batman? At what FPS? The max possible on the device? Redrawing a
frame possibly hundreds of times per second w/o the physics even being
updated at all?
I expected to see some sort of a game loop with constant game update rate
and some target FPS (not precise of course) and some sleeping eventually so
CPU's not utilized at 100% because this is a MOBILE DEVICE for crying out
loud, and this sucks battery, and the sample is supposed to be a "reference"
implementation with best CODING practices, etc. (i.e. fuck graphics,
gameplay, etc.), *right*?
Cheers
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