If you look at the drawing code of the LunarLander, you will see somewhere that the code synchronizes (post and lock or something like this) on the Surface. This waits for the next vsync basically.
On Tue, Oct 28, 2008 at 5:46 PM, Stoyan Damov <[EMAIL PROTECTED]> wrote: > > Hackbod, thanks for your reply. Could you elaborate on that, or point > me to some link explaining it? > > Thanks, > Stoyan > > On Wed, Oct 29, 2008 at 2:43 AM, hackbod <[EMAIL PROTECTED]> wrote: >> >> On Oct 28, 2:03 pm, "Stoyan Damov" <[EMAIL PROTECTED]> wrote: >>> No shit batman? At what FPS? The max possible on the device? Redrawing a >>> frame possibly hundreds of times per second w/o the physics even being >>> updated at all? >> >> You will not receive updates faster than the display refresh rate, the >> framework makes sure of this. >> >> > >> > > > > -- Romain Guy www.curious-creature.org --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

