Any chance you guys are working a solution for large applications that
will work across Android 1.5-2.1?
Currently the only secure way of doing it is by targeting Froyo only
(using 8 as minSdkVersion) - however it will be at least a year, more
likely 3, before this an acceptable solution to present to my clients
as they obviously want to target as large a market share as possible.

It seems to me this could be one of the big reasons that we don't see
many major games producers on the Android market.

The problems with the current system are:
1) Developer must provide web-server for the files and pay relevant
hosting and bandwidth charges. This is not workable for small
developers if the application is very large (100MBs) and popular as a
developer must shoulder all associated costs.
2) Users have to go through a second download process after installing
the app.
3) There is no security on the data stored on the SD card unless the
files are manually obfuscated or encrypted.

On Jul 27, 6:55 pm, Trevor Johns <trevorjo...@google.com> wrote:
> Android fans,
> For those of you who haven't already heard through our blog, we've
> just launched the Android Market licensing service:
>
> http://android-developers.blogspot.com/2010/07/licensing-service-for-...
>
> From the above blog post:
>
> "This simple and free service provides a secure mechanism to manage
> access to all Android Market paid applications targeting Android 1.5
> or higher. At run time, with the inclusion of a set of libraries
> provided by us, your application can query the Android Market
> licensing server to determine the license status of your users. It
> returns information on whether your users are authorized to use the
> app based on stored sales records."
>
> Developer documentation is available here:
>
> http://developer.android.com/guide/publishing/licensing.html
>
> Happy coding!
>
> --
> Trevor Johns
> Google Developer Programs, Androidhttp://developer.android.com

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