Now don't get me wrong, I am sure Google did a better job of it than ARM did, but I learned to hate licensing servers from the bitter experience of using ARM's licensing server for their development tools. We had continual problems with false negatives, i.e, the program refused to run because it could not get validation from the license server, but the server was running and the network was working.
Also, I hesitate to impose a requirement of network connectivity on my users whenever they want to run my apps. But for apps that have to presume connectivity anyway, this is a much better solution than copy- protection. On Jul 27, 10:55 am, Trevor Johns <trevorjo...@google.com> wrote: > Android fans, > For those of you who haven't already heard through our blog, we've > just launched the Android Market licensing service: > > http://android-developers.blogspot.com/2010/07/licensing-service-for-... > > From the above blog post: > > "This simple and free service provides a secure mechanism to manage > access to all Android Market paid applications targeting Android 1.5 > or higher. At run time, with the inclusion of a set of libraries > provided by us, your application can query the Android Market > licensing server to determine the license status of your users. It > returns information on whether your users are authorized to use the > app based on stored sales records." > > Developer documentation is available here: > > http://developer.android.com/guide/publishing/licensing.html > > Happy coding! > > -- > Trevor Johns > Google Developer Programs, Androidhttp://developer.android.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en