I'm sure there are a lot of samples for this, not necessary Android specific.
But my first advice would be to understand the basic math involved in 3D graphics: model coordinates, viewport, clipping planes, projection matrix. Armed with this knowledge, you will be able to actually understand the sample code you find, and make meaningful modifications. Without it, it's just copying and pasting while keeping your fingers crossed. -- Kostya Vasilyev -- http://kmansoft.wordpress.com 13.08.2010 1:13 пользователь "Indicator Veritatis" <[email protected]> написал: Have you looked at the OpenGL samples in APIDemos? On Aug 12, 7:49 am, souza <[email protected]> wrote: > Hi, > > given a 3D cube I want it to move wh... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

