I'm sure there are a lot of samples for this, not necessary Android
specific.

But my first advice would be to understand the basic math involved in 3D
graphics: model coordinates,  viewport, clipping planes, projection matrix.
Armed with this knowledge, you will be able to actually understand the
sample code you find, and make meaningful modifications.

Without it, it's just copying and pasting while keeping your fingers
crossed.

--
Kostya Vasilyev -- http://kmansoft.wordpress.com

13.08.2010 1:13 пользователь "Indicator Veritatis" <[email protected]>
написал:

Have you looked at the OpenGL samples in APIDemos?


On Aug 12, 7:49 am, souza <[email protected]> wrote:
> Hi,
>
> given a 3D cube I want it to move wh...

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