Check this out - http://stackoverflow.com/questions/3238388/android-out-of-memory-exception-in-gallery/3238945#3238945
On Aug 23, 11:35 am, 39thstreet <[email protected]> wrote: > SHORT VERSION: > How do I find out how much memory my openGL application is using at > any given moment, including sounds, textures, and everything else? > I've been wrestling with DDMS for hours and all it seems to show me is > basic object allocation counts. I must be missing something, but I > haven't had any luck searching. > > LONG VERSION: > I've got an otherwise operational beta Android game which crashes out > after a while on my device (Droid X). I'm fairly sure my problem is > that my textures are not being properly cleared from memory. I'd like > to confirm this fact before I start blindly making changes. My game > does fairly frequent level transitions. During these transitions I > typically dump a texture file, wait a bit, then load a new one. > > Over time the application performance degrades. After 10 or so > transitions frame rate starts to take a nose dive. 10 or so more and > it usually dies. Prior to dying I see log messages like this: > 08-23 12:26:58.038: DEBUG/Cursor(1265): fillWindow is not executed > because Cursor object is closed. > 08-23 12:27:27.186: INFO/ActivityManager(1239): Low Memory: No more > background processes. > > And then eventually: > 08-23 12:27:46.952: INFO/ActivityManager(1239): Process > com.thup.lunchbox (pid 4927) has died. > > There are no specific error messages of any sort. I've got lots of > ideas for things to try to fix this (e,g, glDeleteTextures), but I > really want a way to measure before I start trying to fix. > > Any help/pointers would be greatly appreciated, thanks in advance! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

