Hi Filip, thanks for your feedback
1) There always has been an option to not use the accelerometer to play the game, in the latest release I have allowed the user to disable the shake and rotate independently, and tweaked how those modes work. 2) In the latest version I have tweaked how much you need to shake the phone in order to 'power up' the cannon, there is also an option to increase/decrease the sensitivity which makes it easier or harder for you to build power. It is deliberate the the power rapidly drops, it gives the game a sense of urgency and pressure as well as an element of skill. Being easily able to choose the power and angle isn't very fun. 3)The high-scores is next on my to-do list, and is a feature that a number people have mentioned. I am also still thinking of ways to bring more user interaction into the game, once the cannon has been fired. Thanks again Filip. T -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

