Hi Filip,

thanks for your feedback

1) There always has been an option to not use the accelerometer to
play the game, in the latest release I have allowed the user to
disable the shake and rotate independently, and tweaked how those
modes work.

2) In the latest version I have tweaked how much you need to shake the
phone in order to 'power up' the cannon, there is also an option to
increase/decrease the sensitivity which makes it easier or harder for
you to build power. It is deliberate the the power rapidly drops, it
gives the game a sense of urgency and pressure as well as an element
of skill. Being easily able to choose the power and angle isn't very
fun.

3)The high-scores is next on my to-do list, and is a feature that a
number people have mentioned. I am also still thinking of ways to
bring more user interaction into the game, once the cannon has been
fired.

Thanks again Filip.

T

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