Any idea hw to remove d flickering???pls do help .... On Aug 26, 7:21 pm, tina lincon <tina.theresalin...@wipro.com> wrote: > I am doing an application-infinitely rotating 3D cylinder in > openGl.The speed varies with finger touch but wen i reduce the speed,i > can see flickering happening in animation towards right and > left.Initialy I thought it is because of the linked list im updating > but found out there is no such problem with my linked list .I'm using > a thread here for a small delay after each 30 degree rotation > drawing.I cant do it widout the thread coz i need a sleep or a delay > after each 30 degree drawing,if i remove the thread and implement the > code in thread inside my onDraw frame, the curvature rotation itself > goes and it appears that images are just left shifting n right > shifting coz the sleep is not getting identified in onDraw frame.So i > cant implement my logic here widout using thread..so thread is a must > in my logic but i guess the flickering is due to my thread...Is the > flickering issue during animation because of the thread?please do help > me with this flickering issue......dis is d thread part im using in my > code......... > Runnable r1=new Runnable() > { > //Thread t1=new Thread(r1); > //t1.start(); > > public void run() > { > //t1.start(); > while(true){ > > if(rotateFlagRight) > { > mRenderer.rotationFlag = 1; > > //System.out.println("positive value of dx...."+dx); > > for(int i=0;i<=30;i++) > { > mRenderer.mAngleXX= i; > if ((dx>10)&& (dx<50)) > { > try { > > Thread.sleep(100); > } > catch (InterruptedException e1) {} > } > else if ((dx>50)&& > (dx<100)) > { > try { > > Thread.sleep(10); > } > catch (InterruptedException e1) {} > } > else if ((dx>100)&& > (dx<150)) > { > try { > > Thread.sleep(8); > } > catch (InterruptedException e1) {} > } > else if ((dx>150)&& > (dx<200)) > { > try { > > Thread.sleep(7); > } > catch (InterruptedException e1) {} > } > else if ((dx>200)&& > (dx<250)) > { > try { > > Thread.sleep(5); > } > catch (InterruptedException e1) {} > } > else if ((dx>250)&& > (dx<300)) > { > try { > > Thread.sleep(4); > } > catch (InterruptedException e1) {} > } > else if ((dx>300)&& > (dx<350)) > { > try { > > Thread.sleep(3); > } catch > (InterruptedException e1) {} > } > else if ((dx>350)) > { > try { > > Thread.sleep(2); > } > catch (InterruptedException e1) {} > } > } > > mRenderer. listPhotos(); > mRenderer.rotationFlag=0; > } > if(rotateFlagLeft) > { > //if(rotateFlagLeft) > mRenderer.rotationFlag = 2; > > //System.out.println("Negative value of dx...."+dx); > for(int i=0;i>=-30;i--) > { > mRenderer.mAngleXX= i; > if ((dx<-350)) > { > try { > > Thread.sleep(2); > } > catch (InterruptedException e1) {} > } > if ((dx<-300) && > (dx>-350)) > { > try { > > Thread.sleep(3); > } > catch (InterruptedException e1) {} > } > if ((dx<-250) && > (dx>-300)) > { > try { > > Thread.sleep(4); > } > catch (InterruptedException e1) {} > } > if ((dx<-200) && > (dx>-250)) > { > try { > > Thread.sleep(5); > } > catch (InterruptedException e1) {} > } > if ((dx<-150) && > (dx>-200)) > { > try { > > Thread.sleep(7); > } > catch (InterruptedException e1) {} > } > else if > ((dx<-100)&&(dx>-150)) > { > try { > > Thread.sleep(8); > } > catch (InterruptedException e1) {} > } > else if > ((dx<-50)&&(dx>-100)) > { > try { > > Thread.sleep(10); > } > catch (InterruptedException e1) {} > } > else if > ((dx<-10)&&(dx>-50)) > { > try { > > Thread.sleep(100); > } > catch (InterruptedException e1) {} > } > > } > //} > mRenderer.listPhotos(); > mRenderer.rotationFlag=0; > > //continue; > > } > if(!rotateFlagLeft){ > if(!rotateFlagRight) > { > rotateFlagLeft=false; > rotateFlagRight=false; > } > > } > } > } > }; > please do help me to reduce the flickering.Thanks in advance > Tina
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