"I cant do it widout the thread coz i need a sleep or a delay after each 30 degree drawing,"
To be consistent, shouldn't "Thread" be "Dread"? (sorry, couldn't resist) You've ruled out using AsyncTask rather than your Thread and sleeps? On Aug 27, 1:48 am, tina lincon <tina.theresalin...@wipro.com> wrote: > Any idea hw to remove d flickering???pls do help .... > > On Aug 26, 7:21 pm, tina lincon <tina.theresalin...@wipro.com> wrote: > > > I am doing an application-infinitely rotating 3D cylinder in > > openGl.The speed varies with finger touch but wen i reduce the speed,i > > can see flickering happening in animation towards right and > > left.Initialy I thought it is because of the linked list im updating > > but found out there is no such problem with my linked list .I'm using > > a thread here for a small delay after each 30 degree rotation > > drawing.I cant do it widout the thread coz i need a sleep or a delay > > after each 30 degree drawing,if i remove the thread and implement the > > code in thread inside my onDraw frame, the curvature rotation itself > > goes and it appears that images are just left shifting n right > > shifting coz the sleep is not getting identified in onDraw frame.So i > > cant implement my logic here widout using thread..so thread is a must > > in my logic but i guess the flickering is due to my thread...Is the > > flickering issue during animation because of the thread?please do help > > me with this flickering issue......dis is d thread part im using in my > > code......... > > Runnable r1=new Runnable() > > { > > //Thread t1=new Thread(r1); > > //t1.start(); > > > public void run() > > { > > //t1.start(); > > while(true){ > > > if(rotateFlagRight) > > { > > mRenderer.rotationFlag = 1; > > > > //System.out.println("positive value of dx...."+dx); > > > for(int i=0;i<=30;i++) > > { > > mRenderer.mAngleXX= i; > > if ((dx>10)&& > > (dx<50)) > > { > > try { > > > > Thread.sleep(100); > > } > > catch (InterruptedException e1) {} > > } > > else if ((dx>50)&& > > (dx<100)) > > { > > try { > > > > Thread.sleep(10); > > } > > catch (InterruptedException e1) {} > > } > > else if ((dx>100)&& > > (dx<150)) > > { > > try { > > > > Thread.sleep(8); > > } > > catch (InterruptedException e1) {} > > } > > else if ((dx>150)&& > > (dx<200)) > > { > > try { > > > > Thread.sleep(7); > > } > > catch (InterruptedException e1) {} > > } > > else if ((dx>200)&& > > (dx<250)) > > { > > try { > > > > Thread.sleep(5); > > } > > catch (InterruptedException e1) {} > > } > > else if ((dx>250)&& > > (dx<300)) > > { > > try { > > > > Thread.sleep(4); > > } > > catch (InterruptedException e1) {} > > } > > else if ((dx>300)&& > > (dx<350)) > > { > > try { > > > > Thread.sleep(3); > > } catch > > (InterruptedException e1) {} > > } > > else if ((dx>350)) > > { > > try { > > > > Thread.sleep(2); > > } > > catch (InterruptedException e1) {} > > } > > } > > > mRenderer. listPhotos(); > > mRenderer.rotationFlag=0; > > } > > if(rotateFlagLeft) > > { > > //if(rotateFlagLeft) > > mRenderer.rotationFlag = 2; > > > > //System.out.println("Negative value of dx...."+dx); > > for(int i=0;i>=-30;i--) > > { > > mRenderer.mAngleXX= > > i; > > if ((dx<-350)) > > { > > try { > > > > Thread.sleep(2); > > } > > catch (InterruptedException e1) {} > > } > > if ((dx<-300) && > > (dx>-350)) > > { > > try { > > > > Thread.sleep(3); > > } > > catch (InterruptedException e1) {} > > } > > ... > > read more » -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en