Several suggestions:
1. Note that all the directions has value 0, this might be a poblem
wen you want to distinguish between directions. You have to set  a
unique value to eac direction.
2. We suggest to use switch case statement instead of if else if.

Hope this helps.



On Sep 3, 12:35 pm, dhrumil <[email protected]> wrote:
> Hello 2All,
>
> I have a problem in handling my ball using D-Pad control.
>
> Here is my code of handling a ball.
>
> public static final int DIRECTION_RIGHT = 0, DIRECTION_UP = 0,
> DIRECTION_DOWN = 0, DIRECTION_LEFT = 0;
> private int direction = 0;
> protected volatile boolean running = true;
> public boolean onKeyDown(int KeyCode, KeyEvent event){
>         if(KeyCode==KeyEvent.KEYCODE_DPAD_CENTER){
>
>                         if(running == true){
>
>                         if(KeyCode == KeyEvent.KEYCODE_DPAD_RIGHT){
>                         setDirection(DIRECTION_RIGHT);
>                 }
>                 else if(KeyCode == KeyEvent.KEYCODE_DPAD_DOWN){
>                         setDirection(DIRECTION_DOWN);
>                 }
>                 else if(KeyCode == KeyEvent.KEYCODE_DPAD_LEFT){
>                         setDirection(DIRECTION_LEFT);
>                 }
>         }
>         }
>         else {
>                 running = false;
>         }
>
>         return true;
>     }
>
>         public void setDirection(int direction) {
>                 this.direction = direction;
>         }
>
>         public int getDirection() {
>                 return direction;
>         }

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