Hello ko5tik,

Ok, then here is my code which is animates my ball.

package padd.testing;

import android.app.Activity;
import android.os.Bundle;
import android.view.*;
//import android.view.View.OnClickListener;
import android.graphics.*;
import android.content.*;
//import android.widget.Button;

public class Testing extends Activity
{
public static final int DIRECTION_RIGHT = 0, DIRECTION_LEFT = 1,
DIRECTION_UP = 2, DIRECTION_DOWN= 3;

    private Panel main;
    private Bitmap scratch;
    private Canvas offscreen;
    public boolean start = true;
    private volatile boolean running = true;
    private int direction = DIRECTION_RIGHT;
    private int box = 10;

    @Override

    public void onCreate(Bundle savedInstanceState)
    {
     super.onCreate(savedInstanceState);
     setOffscreenBitmap();
     //Button danger = (Button)findViewById(R.id.Button01);
     main = new Panel(this);
        setContentView(main,new ViewGroup.LayoutParams(320,480));



        /*danger.setOnClickListener( new OnClickListener(){
         public void onClick(View v){
         if(v.isPressed()==true){
         (new Thread(new AnimationLoop())).start();
         }
         }
        });*/

        (new Thread(new AnimationLoop())).start();

    }


    private void setOffscreenBitmap()
    {
         scratch = Bitmap.createBitmap(30,30,Bitmap.Config.ARGB_8888);
         offscreen = new Canvas();
         offscreen.setBitmap(scratch);
         offscreen.drawColor(Color.GREEN);
    }
    private synchronized void updatePhysics()
    {
        if(box < 10)
        {
                direction = DIRECTION_RIGHT;
        }
        else if(box > 250)
        {
                direction = DIRECTION_LEFT;
        }

        if(direction == DIRECTION_RIGHT)
        {
                box = box + 10;
        }
        else
        {
                box = box - 10;
        }
    }
    private synchronized void doDraw(Canvas canvas, Paint paint)
    {
        if(start)
        {
         canvas.drawColor(Color.BLACK);
            canvas.drawBitmap(scratch,10,10,paint);
            start = false;
        }
        else
        {
         canvas.save();
         canvas.clipRect(box,8,box+32,40);
         canvas.drawColor(Color.RED);
         canvas.drawBitmap(scratch,box,10,paint);
         canvas.restore();
        }
     }

    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event)
    {
        if(keyCode == KeyEvent.KEYCODE_DPAD_CENTER)
        {
                if(running)
                {
                        running = false;
                }
                else
                {
                        running = true;
                }
        }
        else if(keyCode == KeyEvent.KEYCODE_DPAD_LEFT){
         direction = DIRECTION_LEFT;
        }
        else if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT){
         direction = DIRECTION_RIGHT;
        }
        else if (keyCode == KeyEvent.KEYCODE_DPAD_UP){
         direction = DIRECTION_UP;
        }
        else if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN)
        {
                finish();
        }
        return true;
    }
    class Panel extends View
    {
        Paint paint;
        public Panel(Context context)
        {
                super(context);
                paint = new Paint();
        }
        @Override
        protected void onDraw(Canvas canvas)
        {
                doDraw(canvas,paint);
        }
    }
   class AnimationLoop implements Runnable
   {
       public void run()
        {
                while(true)
                {
                        while(running)
                        {
                                try
                                {
                                        Thread.sleep(100);
                                }
                                catch(InterruptedException ex) {}
                                updatePhysics();
                                main.postInvalidate();
                        }
                }
        }
    }
}




On Sun, Sep 5, 2010 at 5:37 PM, ko5tik <[email protected]> wrote:

>
>
> On Sep 3, 3:34 pm, Dhrumil Shah <[email protected]> wrote:
> > Hey Avigadl,
> >
> > If I change the values of the each direction like DIRECTION_TOP = 0,
> > DIRECTION_DOWN = 1, DIRECTION_RIGHT = 2, DIRECTION_LEFT = 3; it is
> working?
> >
> > I changed that but unfortunetly its not working.
> > Any other Solution?
>
> Then show us a code which is animates your ball
>
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