Suggest dragging for x, y and tapping for z axis movement. But its not clear exactly what your end-game is.... You could also use accelerometer for tipping (see Breakout Legend in the App in mkt)
:) Droid On Sep 6, 7:04 pm, Thiago Lopes Rosa <[email protected]> wrote: > Hi, > > I have a cube on the center of the screen and the user can rotate it using > the touchscreen. > > The problem: > For example, when I rotate the cube 180 degrees (vertical), the horizontal > rotation gets "inverted" (i mean, when moving right the cube rotates left > and vice-versa). > > The issue is that I'm using 2D coordinates (touchscreen) to rotate the 3D > cube. > I'm always rotating around the cube's X and Y axis and never around the Z > axis. > > The question is: > How do I calculate how much and which axis to rotate from a 2D coordinate > input? > > Thanks, > > Thiago -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

