This is a 3D Minesweeper. Instead of searching mines on that rectangular
field, you must search them on several 3D fields (8 in total) by looking in
all faces/planes. So you must rotate the objects to see all sides. (search
for: *3D Mines*)

I got the idea about different movements for each axis, but I really wanted
to use dragging for all axis.

Thanks,



Thiago


On Mon, Sep 6, 2010 at 17:42, Droid <[email protected]> wrote:

> Suggest dragging for x, y and tapping for z axis movement. But its not
> clear exactly what your end-game is....
> You could also use accelerometer for tipping (see Breakout Legend in
> the App in mkt)
>
> :) Droid
>
>
> On Sep 6, 7:04 pm, Thiago Lopes Rosa <[email protected]> wrote:
> > Hi,
> >
> > I have a cube on the center of the screen and the user can rotate it
> using
> > the touchscreen.
> >
> > The problem:
> > For example, when I rotate the cube 180 degrees (vertical), the
> horizontal
> > rotation gets "inverted" (i mean, when moving right the cube rotates left
> > and vice-versa).
> >
> > The issue is that I'm using 2D coordinates (touchscreen) to rotate the 3D
> > cube.
> > I'm always rotating around the cube's X and Y axis and never around the Z
> > axis.
> >
> > The question is:
> > How do I calculate how much and which axis to rotate from a 2D coordinate
> > input?
> >
> > Thanks,
> >
> > Thiago
>
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