My app has large vertex arrays that are pre-computed before I even build the app for distribution. I'd like to store these in assets (recognizing the size limits of asset files) and read them in with minimal computation.
Can I store them in binary, and just read them into an NIO buffer, and then wrap it for GL, or do I have to go through the whole compute intensive (?) process of reading it in, making a byte array, and converting that to an integer (in this case) array? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

