My app has large vertex arrays that are pre-computed before I even
build the app for distribution. I'd like to store these in assets
(recognizing the size limits of asset files) and read them in with
minimal computation.

Can I store them in binary, and just read them into an NIO buffer, and
then wrap it for GL, or do I have to go through the whole compute
intensive (?) process of reading it in, making a byte array, and
converting that to an integer (in this case) array?

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