Go lightweight and cross-platform. You'll be glad you did. Almost every platform can easily encode/decode JSON. Consider using it if it's not a real-time protocol (JSON is awesome for turn-based stuff). If it is a real-time protocol, roll your own binary format. Keep it super simple, with packets that are linear access, like header number-of-bytes-in-packet, next int start data, object ID, bytes for object, then just decode elements in-order, recurse if need-be, etc. next object ID, bytes for object, go in...
On Sep 7, 8:24 pm, Bret Foreman <bret.fore...@gmail.com> wrote: > How about sending and receiving tweets? How much info does the game > need to exchange? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en