Go lightweight and cross-platform.  You'll be glad you did.

Almost every platform can easily encode/decode JSON.  Consider using
it if it's not a real-time protocol (JSON is awesome for turn-based
stuff).  If it is a real-time protocol, roll your own binary format.
Keep it super simple, with packets that are linear access, like header
number-of-bytes-in-packet, next int start data, object ID, bytes for
object, then just decode elements in-order, recurse if need-be, etc.
next object ID, bytes for object, go in...

On Sep 7, 8:24 pm, Bret Foreman <bret.fore...@gmail.com> wrote:
> How about sending and receiving tweets? How much info does the game
> need to exchange?

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