I've come to the conclusion that we really can't trust the values on the Developer Console for total downloads and active downloads. Here's why:
First, I had my app out as a beta version for a little over three months and it got up to 12707 total downloads. After that, I put version 1.0.0 as a different app and discontinued the beta version by unpublishing it from the market so that it doesn't show up anymore. Occasionally, the total downloads for the old unpublished app has changed by a few and is now down to 12703. How can that happen? Second, I have a paid license key for my app on the market. I've been keeping records daily to watch trends (why can't the console do this for us)? Anyway, my total sales figure right now is 584 paid downloads, while my active downloads of that paid app is only 452 as of two days ago. If I add the number of cancelled purchases (71) to my paid purchases (584), I end up with 655 which is more than the 639 that the console shows. I know that the console doesn't update as frequently, I've gotten about 10 downloads per day over the last few days, so that would mean the console is off by more than a day. On Aug 26, 7:47 am, Fabrizio Giudici <[email protected]> wrote: > I've spotted this thread only now. It's happening to me too - in a > week it dropped from a _steady_ 45% (held since several weeks) to 36%, > with a single new active install out of regularly increasing new > downloads. I even posted that on my blog - a commenter pointed out > that when people upgrade an app the download counter might increase, > while the active install doesn't (actually, I've released two updates > in this month). Can you confirm? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

