Just a few moderately uninformed comments/questions... 1) Use DDMS and MAT to try to nail down any possible memory issues that you might be overlooking.
2) Canvas 2D does have significant limitations compared to OpenGL when it comes to a large number of sprites on the screen at once. Is this a possible issue for you? 3) You might check out Andengine http://www.andengine.org (not affiliated with them). It is a 2D opengl framework that is a whole heck of a lot easier to get a 2D game up and running than using raw openGL (in my opinion). Justin On Tue, Sep 14, 2010 at 7:44 AM, Andreas <andreas.k...@googlemail.com>wrote: > Hi Folks, > > im currently playing around with a Game that architecture is basically > like the example 2d Games like JetBoy / LunarLander and so on. But as > things now running (and animating continuously) they have kind of > "hiccups" when the GC is running. I have done all i can to allocate as > much Objects in front. There is nearly nothing that is created "new" > besindes some Strings that are used to set the Score and so on. > (TextView doesn't take int's =( - > > So do you have similar Problems that the GC is "lagging" your 2s > game ? any solutions ? > > Thanks for suggestions > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en