I don't use GLSurfaceView and I am not really sure why anyone would use it for anything other than a demo. It makes your code less portable and takes control away from you.

With that said, I do get people with HTC complaining about freezes. So it would seem that it's not a GLSurfaceView problem.


On 9/14/2010 8:38 PM, timedilation wrote:
This appears to be an HTC specific bug. My app never freezes on the
Motorla Droid. EVER. It is very stable on the Droid and I have tested
it for about 4months without a single freeze. Interestingly though it
never froze on my G1 either. The G1 I have is the ADP1 phone I bought
directly from Google.

All other HTC phones that I have exhibit the freezing - Evo, Desire
and Nexus One (which is also from HTC I believe).

Apart from that I tested it for a month on Samsung Moment. There was
NO freezing there either.
I have been in touch with a Google developer advocate and I have
submitted the bug report to his team. They are looking into this as
well.



On Sep 14, 8:23 pm, Jeremy Statz<[email protected]>  wrote:
That's my experience as well.  All my log results say that there's no
loading or anything necessary -- the frame it dies on is bog standard,
with drawFrame going from beginning to end.  Any loading is long since
done.

I'm currently wondering if this is an HTC driver bug.  I'm going to
let this run on a Motorola Droid all night and see if it crashes.  Not
sure I'm expecting it to, as my fiance has been using my wallpapers on
her Droid since forever and says she's never seen it lock and reboot
like we're describing.  Is there anyone at HTC to take something like
that to, if I gather some evidence?

On Sep 14, 3:32 pm, timedilation<[email protected]>  wrote:



That's interesting..
Although I know for sure that all my gl* calls are happening only in
the GL thread. And this freezing happens even when I simply leave the
device (HTC Desire) running my app with zero user interaction
whatsoever. All the app renders is a scenery with a single animation.
No texture changes or geometry changes are taking place in this
scenario. But because of the animation, I have to render continuously
and this is why I have not used the Render_when_dirty approach.
I did notice that when the app freezes, my main UI thread as well as a
secondary thread (that talks to a game server) are still running and
alive. The main UI thread does register touches until a point and then
hangs while the secondary thread stays alive. I tried to send an
interrupt() to the GLThread from this secondary thread but that did
not help. The GLThread remained stuck in eglSwapBuffer();
On Sep 14, 3:42 pm, String<[email protected]>  wrote:
On Sep 13, 11:24 pm, Jeremy Statz<[email protected]>  wrote:
The big problem here, in my eyes, is that this appears to
affect any OpenGL using application, and is tremendously discouraging,
to the point that people pull things off the market and avoid using
OpenGL.
I've been chasing this in a couple of my own OpenGL apps for a couple
of months as well. It's summed up well in this thread - extremely
intermittent, but extremely serious when it does happen. And I'm one
of the devs who has pulled an app from the Market as a result.
At the moment, I'm provisionally optimistic that I've worked around
the issue in my case. Given it's a race condition, I took the approach
of maximum thread-safety: I put a whole load of semaphores into my
code, added "synchronized" and "volatile" modifiers all over the
place, that sort of thing. And it seems to have been successful... I
can't be sure (because of the intermittency), but I haven't seen it
happen for a couple of weeks now.
If I had to speculate, I'd say that the problem finally went when I
synchronized some code which re-generates geometry within my OpenGL
model. I added semaphores to ensure that textures, geometry, and
rendering never happened concurrently. There's no way to know that was
the end problem, but that SEEMED to be it. If that helps anyone.
Just to reiterate, I agree that this is a serious platform-level bug
that needs to be fixed by Google. And it has gotten worse since 2.2,
although I have (rarely) seen it happen on my G1 running 1.6.
String

--
Leigh McRae
www.lonedwarfgames.com

--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to