In this particular context there was a simulated scroll wheel
superimposed over the edge of the scroll list (for reasons having to
do with the dynamics of the controls).  For some reason this changed
the user's perception of the control completely.  Basically, the user
saw the wheel as moving the highlight bar up/down vs moving the list
up/down.  (If you think about it, the scroll wheel on a mouse operates
the same way.)

I am sure there are other situations where similar perceptual issues
could arise, such as when scrolling some sort of a map.

And the OP certainly has a right (and perhaps legal obligation) to not
disclose the particulars of his application, in addition to simply not
wanting to hear even more of "You shouldn't be doing it that way".

In programming there are some definite "shoulds" and "shouldn'ts", but
in UI design far fewer -- it's basically "whatever works", combined
with a modest respect for convention/precedence.

On Sep 17, 11:48 am, TreKing <[email protected]> wrote:
> On Fri, Sep 17, 2010 at 11:44 AM, DanH <[email protected]> wrote:
> > In a particular context "normal" scroll behavior was (almost) universally
> > judged by users as "backwards", even though a few screens later the
> > situation was reversed.
>
> What context? If this is clearly explained so the rest of us dumb folk
> understand, it would be easier to climb down off the high horses.
>
> -------------------------------------------------------------------------------------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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