It's hard to compete against free. I've not installed many phone apps, but in terms of desktop apps I find that quality/fit is so variable that I'm reluctant to pay up front for an app (have only done it on a couple of occasions), and I would imagine the same is true for phone apps. I have on a handful of occasions (maybe 25% of those that give the option) upgraded a free desktop app to paid to gain more features (and a little bit out of guilt, I suppose). I don't ever recall upgrading a "trial period" app -- for some reason they never seem that valuable to me when the trial period expires.
One problem that phone apps have, I suspect, is that it's difficult/ impossible (depending on the market) to directly provide interfaces to upgrade to a new version, whether free or paid, while desktop apps can do it seamlessly. On Sep 18, 3:59 am, Alex <maroeb...@gmail.com> wrote: > I am very interested in the responses to this thread. > > I only have one app on the market, a simple home page widget. It is > free, and it has been downloaded 13,937 times with an active install > percentage of 47%. > > Obviously, I would like to make some money from my apps, but when I > look at paid versions of similar apps to mine, the download numbers > are pitiful. > > We are constantly reading about the massive growth of Android and the > 10s of millions of devices out there, so why do most apps struggle to > even grab a tiny percentage of that user base? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en