Just wanted to say that it might be a bad design decision for a real app, but have you ever considered that he might want to do it as a joke app for his friends? I do that kind of stuff all the time just for the fun of it.

So... why jump all over the guy? ... at least until you know what he really wants to do.

Sincerely,

Brad Gies
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On 17/09/2010 11:54 PM, Indicator Veritatis wrote:
The impatience revealed by your puerile, angry language shows that you
have not learned the most important lessons your allegedly longer
experience could have taught you. Small wonder, then, that you show
such limited understanding of UX principles.

On Sep 17, 7:25 pm, DanH<danhi...@ieee.org>  wrote:
With all due respect -- hell toss respect out the window -- you don't
know sith about what you're talking about.  I've been in this industry
for 40 years, and I've seen all sorts of good and bad UI designs --
many of the worst directly attributable to "designers" inventing and
enforcing "rules" about what was good and bad, against the explicit
advice of others who, from experience and experiment, knew what worked
and what didn't.

The OP has explained why he wants to reverse the action of the
control, and it's a perfectly valid reason, especially given that he's
experimenting -- he realizes that what he's planning to try may not
work well, but even in the failure of it he may learn some things
about how to make a better UI.

Granted in several ways it is a "square peg into a round hole", but
consider that, just maybe, it's the hole that's wrongly shaped, not
the peg.  The biggest thing that scares me about Android, from the
standpoint of investing in it as a platform for future applications,
is that already too many features of it are apparently "sacred" and
immutable, even as they clearly demonstrate a poor fit to reality.
I'm quite afraid that Android will end up even more hide-bound than
iPhone due to this belief on the part of its designers that it's too
perfect to permit further modification.

On Sep 17, 9:07 pm, Indicator Veritatis<mej1...@yahoo.com>  wrote:>  I have 
worked with numerous UI and UX experts over the years, and not
once have I ever heard any of them say anything as rash and glib as
"whatever works". Not even with your caveat. Nor is your glib
assertion consistent with my own experience of good and bad UI design
over the years.
Besides: your caveat qualified it with respect for convention -- which
is exactly what the OP is tossing out the window.
And no, the rights you so graciously bestow on the OP do not exist --
except perhaps in the fanciful imaginations of people on their own
high horses. Since he asked such a bad question, he is not going to
like the answers he gets. Tough luck. Next time, he should 
readhttp://www.catb.org/esr/faqs/smart-questions.htmlandlearn from his
mistake.
Finally, your example of a simulated scroll wheel does not illustrate
the point you think it does. Of course the presence of the wheel
changed the user's perception of which way it should be (because of
scroll buttons on mice): but by insisting on putting a scroll wheel in
there in the first place, no matter how 'good' the reason, you
introduced a contradiction into the UI paradigm of the application. If
you had studied it a little closer, you would likely have noticed that
as users try to make more and more use of the application, a
significant plurality of them would have trouble remembering when up
is up and when up is down.
IOW, given that you had to introduce the wheel, allowing it to go
against the grain in that one place may have worked, but only at a
cost, and it is quite unconvincing that the wheel really had to be
there, or is worth that cost.
But I can't say a lot about your old situation, since I know only what
you so briefly described. What I CAN say is that it really does go
against the grain in Android, and in a way that can only detract from
the UX. And that if the OHA or Google had the kind of strict UI
guidelines that made Apple's OS so user-friendly even from the early
days, it would NOT be allowed.
You are making me wish for the straight-jackets from the Developmental
Ministry in the Republic of Steve Jobs;)
On Sep 17, 10:04 am, DanH<danhi...@ieee.org>  wrote:
In this particular context there was a simulated scroll wheel
superimposed over the edge of the scroll list (for reasons having to
do with the dynamics of the controls).  For some reason this changed
the user's perception of the control completely.  Basically, the user
saw the wheel as moving the highlight bar up/down vs moving the list
up/down.  (If you think about it, the scroll wheel on a mouse operates
the same way.)
I am sure there are other situations where similar perceptual issues
could arise, such as when scrolling some sort of a map.
And the OP certainly has a right (and perhaps legal obligation) to not
disclose the particulars of his application, in addition to simply not
wanting to hear even more of "You shouldn't be doing it that way".
In programming there are some definite "shoulds" and "shouldn'ts", but
in UI design far fewer -- it's basically "whatever works", combined
with a modest respect for convention/precedence.
On Sep 17, 11:48 am, TreKing<treking...@gmail.com>  wrote:
On Fri, Sep 17, 2010 at 11:44 AM, DanH<danhi...@ieee.org>  wrote:
In a particular context "normal" scroll behavior was (almost) universally
judged by users as "backwards", even though a few screens later the
situation was reversed.
What context? If this is clearly explained so the rest of us dumb folk
understand, it would be easier to climb down off the high horses.
-------------------------------------------------------------------------------------------------
TreKing<http://sites.google.com/site/rezmobileapps/treking>  - Chicago
transit tracking app for Android-powered devices


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