On Fri, Sep 17, 2010 at 7:54 PM, Leigh McRae <leigh.mc...@lonedwarfgames.com > wrote:
> Making a few fast paths for drawing bitmaps (BitBlt) would be huge for > game developers. I know that 3 of my games I have made aren't OGL simply > because I don't want the extra code maintenance/burden. If a game is doing > some of the things you mention, well then it's not likely concerned with > frame-rate. Use OpenGL ES. Seriously, you generally can't just accelerate one function and nothing else. What you will end up with is the worst of both worlds, as you take the hit of switching between hardware and software rendering all the time. If you just want to draw bitmaps to the screen, this can certainly be accomplished with Open GL ES, and you don't need to rely on the platform to provide you with essentially helper APIs to make it easier to do that particular special case. You can ask anyone here to write such a thing for you. Waiting for the platform to provide it is a really bad option because you don't know when it will be available (we don't really, either), and even once it does become available you can't really take advantage of it until it is available on the majority of the devices. There are so many things people can do without relying on the platform to give it to them in a nice little bundle. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en