On Fri, Sep 17, 2010 at 7:54 PM, Leigh McRae <leigh.mc...@lonedwarfgames.com
> wrote:

>  Making a few fast paths for drawing bitmaps (BitBlt) would be huge for
> game developers.  I know that 3 of my games I have made aren't OGL simply
> because I don't want the extra code maintenance/burden.  If a game is doing
> some of the things you mention, well then it's not likely concerned with
> frame-rate.


Use OpenGL ES.

Seriously, you generally can't just accelerate one function and nothing
else.  What you will end up with is the worst of both worlds, as you take
the hit of switching between hardware and software rendering all the time.

If you just want to draw bitmaps to the screen, this can certainly be
accomplished with Open GL ES, and you don't need to rely on the platform to
provide you with essentially helper APIs to make it easier to do that
particular special case.  You can ask anyone here to write such a thing for
you.  Waiting for the platform to provide it is a really bad option because
you don't know when it will be available (we don't really, either), and even
once it does become available you can't really take advantage of it until it
is available on the majority of the devices.

There are so many things people can do without relying on the platform to
give it to them in a nice little bundle.

-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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