Thanks for the help Zarah!

Turns out the problem was a couple of mistakes in my mod tracker
(audio) interface class. The N1 and emulator were very forgiving,
but the Galaxy S was less so.

One mistake was that the params in the getMinBufferSize() call
and the allocation of the AudioTrack didn't match. Another was
assuming that a buffer size for the N1 would work on other
phones with comparable specs...


On Oct 4, 6:24 am, Zarah Dominguez <[email protected]> wrote:
> Hi Patrick!
>
> Will try to download your game.  Looks like Market is acting up over
> here and it won't start the download.  Will try again later.
>
> For a relatively expensive phone, it looks like Galaxy S gives us
> developers quite a headache. ;)
>
> - Zarah.
>

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