Thanks for the help Zarah! Turns out the problem was a couple of mistakes in my mod tracker (audio) interface class. The N1 and emulator were very forgiving, but the Galaxy S was less so.
One mistake was that the params in the getMinBufferSize() call and the allocation of the AudioTrack didn't match. Another was assuming that a buffer size for the N1 would work on other phones with comparable specs... On Oct 4, 6:24 am, Zarah Dominguez <[email protected]> wrote: > Hi Patrick! > > Will try to download your game. Looks like Market is acting up over > here and it won't start the download. Will try again later. > > For a relatively expensive phone, it looks like Galaxy S gives us > developers quite a headache. ;) > > - Zarah. > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

