No problem, Patrick!

I know how frustrating it can be sometimes. :)


On Oct 5, 10:35 pm, Patrick <[email protected]> wrote:
> Thanks for the help Zarah!
>
> Turns out the problem was a couple of mistakes in my mod tracker
> (audio) interface class. The N1 and emulator were very forgiving,
> but the Galaxy S was less so.
>
> One mistake was that the params in the getMinBufferSize() call
> and the allocation of the AudioTrack didn't match. Another was
> assuming that a buffer size for the N1 would work on other
> phones with comparable specs...
>
> On Oct 4, 6:24 am, Zarah Dominguez <[email protected]> wrote:
>
>
>
> > Hi Patrick!
>
> > Will try to download your game.  Looks like Market is acting up over
> > here and it won't start the download.  Will try again later.
>
> > For a relatively expensive phone, it looks like Galaxy S gives us
> > developers quite a headache. ;)
>
> > - Zarah.

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