I do mine on a N1.

2.2 is a target if you want to support ES2.0. You can do so in 2.1 but
it'll be a headache using the NDK for such. You can also do
significantly more on 2.2 because the JIT performance boost. So if you
want pixel shaders I'd 100% recommend going 2.2 for dev. It really
depends on how heavy you want your game to be, but 2.2 is a huge
improvement over 2.1 and 1.x when it comes to opengl game dev.

If you want to target ES1.1 then by all means target android 2.1 or
1.6 devices. Remember older devices have smaller screens and thus push
less pixels and in some cases get performance boosts because of this.
A good example is the droid1 which I got really good reports for my
OpenGl based lwp while I would have thought it would have struggled.
This means that graphically you probably won't have a issue with the
fill rate and such on older devices. The CPU in older phones is likely
to be a limiting factor.

What phone you choose doesn't matter much, just understand where it
places as your target phone and then develop for a certain performance
on your phone. In my case I just say that I want my game to run@>30fps
on a nexus one and stick to that. That means that target devices
typically get 25-50fps, which on a phone sized screen is just fine.

Adam


On Oct 13, 8:31 am, Tudor Tihan <tudorti...@gmail.com> wrote:
> Hello everyone,
>
> What do you think is the best phone for OpenGL ES based game
> development?
>
> Large screen, OS 2.0.1+. Maybe even having the shaders path accessible
> from NDK.
>
> Thanks.

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