Thank you all for your answers. @Nightwolf: That link was much appreciated. I also found this benchmark comparison, how do the results look to you: http://www.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=true&certified_only=2&D1=Apple%20iPhone%203G%20S&D2=Apple%20iPhone%204&D3=Samsung%20i9000%20Galaxy%20S&D4=HTC%20Dream%20(Google%20G1)
@Andy: On Oct 14, 12:32 am, Adam Hammer <adamhamm...@gmail.com> wrote: > I do mine on a N1. > > 2.2 is a target if you want to support ES2.0. You can do so in 2.1 but > it'll be a headache using the NDK for such. [...] Can you give me a bit more details on this? The only high performance phone I can get in my country (Romania) is the Samsung Galaxy S, but it is 2.1. I am interested in making use of shaders in a character detailed 3D video game with lots of particle effects. What sort of pain would I get myself into if I bought that phone? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en