Thank you all for your answers.

@Nightwolf: That link was much appreciated. I also found this
benchmark comparison, how do the results
look to you:
http://www.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=true&certified_only=2&D1=Apple%20iPhone%203G%20S&D2=Apple%20iPhone%204&D3=Samsung%20i9000%20Galaxy%20S&D4=HTC%20Dream%20(Google%20G1)

@Andy:

On Oct 14, 12:32 am, Adam Hammer <adamhamm...@gmail.com> wrote:
> I do mine on a N1.
>
> 2.2 is a target if you want to support ES2.0. You can do so in 2.1 but
> it'll be a headache using the NDK for such. [...]

Can you give me a bit more details on this? The only high performance
phone
I can get in my country (Romania) is the Samsung Galaxy S, but it is
2.1.
I am interested in making use of shaders in a character detailed 3D
video game
with lots of particle effects. What sort of pain would I get myself
into if I bought that phone?

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