If you want to scale your application and in future also want to change
these audio files then these audio files should be at some server.

it should be like:
1: Application maintains a version for audio files stored in Res.
2: Application starts, it will send version to server
3: On checking version server will tell the application if newer audio files
are available or not
4: If new audio files are available then application should download new
audio files from server otherwise keep on using existing audio files.

Thx
Dalvin

On Fri, Oct 15, 2010 at 4:23 AM, dipti <[email protected]> wrote:

> Hi,
>
> I've created an application which uses around 15 small audio files.
> Right now I'm using mp3 files and each is around 200KB. These files
> are stored in my res/raw directory.
> I'm using SoundPool class to play the files in my application.
>
> I'm hoping to put this application on the android market place.
>
> Can one of you suggest what is the best way to store so many audio
> files? Will my application be scalable?
>
> Is wav or ogg format better approach instead of mp3? Please let me
> know.
>
> Thanks,
> Dipti
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to [email protected]
> To unsubscribe from this group, send email to
> [email protected]<android-developers%[email protected]>
> For more options, visit this group at
> http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to