Thanks for reply.

Does this mean that I should store the files in the res directory as
well as on the server?

Also do you know if ogg is more memory efficient as compared to mp3?

Dipti

On Oct 14, 9:14 pm, Dalvinder Singh <[email protected]> wrote:
> If you want to scale your application and in future also want to change
> these audio files then these audio files should be at some server.
>
> it should be like:
> 1: Application maintains a version for audio files stored in Res.
> 2: Application starts, it will send version to server
> 3: On checking version server will tell the application if newer audio files
> are available or not
> 4: If new audio files are available then application should download new
> audio files from server otherwise keep on using existing audio files.
>
> Thx
> Dalvin
>
>
>
> On Fri, Oct 15, 2010 at 4:23 AM, dipti <[email protected]> wrote:
> > Hi,
>
> > I've created an application which uses around 15 small audio files.
> > Right now I'm using mp3 files and each is around 200KB. These files
> > are stored in my res/raw directory.
> > I'm using SoundPool class to play the files in my application.
>
> > I'm hoping to put this application on the android market place.
>
> > Can one of you suggest what is the best way to store so many audio
> > files? Will my application be scalable?
>
> > Is wav or ogg format better approach instead of mp3? Please let me
> > know.
>
> > Thanks,
> > Dipti
>
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