On Oct 19, 2:11 pm, kk <[email protected]> wrote:
> Is there any way to get more info as to what is causing this?
> I.e. what in my code is causing the GC to kick in...

In the stand-alone DDMS there is an "allocation tracker" tab.  Select
your game, click "start tracking", and after fiddling with your game
for a bit, click "get allocations".  It shows the most recent 512
allocations, with sizes and stack traces, so you can see exactly
what's using memory.

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