Sometimes, on devices such as a G1 there is still a GC that occurs once around every minute due to background system services. However, there is plenty you can do in your own code to avoid GC runs. The first thing I recommend watching is this google presentation: http://www.google.com/events/io/2009/sessions/WritingRealTimeGamesAndroid.html
On Tue, Oct 19, 2010 at 4:09 PM, fadden <[email protected]> wrote: > On Oct 19, 2:11 pm, kk <[email protected]> wrote: >> Is there any way to get more info as to what is causing this? >> I.e. what in my code is causing the GC to kick in... > > In the stand-alone DDMS there is an "allocation tracker" tab. Select > your game, click "start tracking", and after fiddling with your game > for a bit, click "get allocations". It shows the most recent 512 > allocations, with sizes and stack traces, so you can see exactly > what's using memory. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://developingthedream.blogspot.com/, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

