- don't use scissor test unless you need it. Looks like its the whole screen size so shut it off.
- don't create your perspective matrix every frame.
- I wouldn't use gluLookAt as IIRC it allocates memory.
- for the ground tiles, try and remove all the translations, scales and pops and see if that is the hit
- you have to glTranslatef calls that could be rolled into one.
- the cube is just too many draw calls.

The issue is that you are more or less procedurally generating your world. You need the cubes to be built using one mesh instead of 6 (one per face). The ground is pretty much the same problem.

On 10/26/2010 5:01 PM, gambiting wrote:
Anybody could help please?


--
Leigh McRae
www.lonedwarfgames.com

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