I have noticed that as well. I have some list views which are very sluggish when I fling through the list while debugging, but are perfectly fast when not debugging. I have never seen this big of a difference, however (23 seconds when debugging to < 2 seconds without).
John On Nov 3, 2:07 pm, Kostya Vasilyev <kmans...@gmail.com> wrote: > Debugging seems toslow*everything* down a lot. > > Sometimes even simple UI updates become a slide show. Once you run > without debugging, it's back to normal. > > This is weird, since I'm seeing this on 2.1, so it's not caused by JIT > being disabled (since there is no JIT on 2.1), but it's definitely there. > > -- Kostya > > 03.11.2010 23:57,JohnGabyпишет: > > > > > As an update to others who run into this problem, oddly enough, the > > long delay seems to only happen when I debug the app. If I run it > > without debugging, the whole license check (including creating the > > AESObfuscator object) take only a couple of seconds. > > > On Oct 28, 12:12 pm,JohnGaby<jg...@gabysoft.com> wrote: > >> On a real device (Motorola Droid) it is faster but it still takes > >> about 8-10 seconds which is way to long to have to wait every time the > >> program starts. I have gotten around the problem by putting the > >> license check (including the call to AESObfuscator) in a separate > >> thread (note that the network connect part already ran in a separate > >> thread, it was the creating of the Obfuscator that was taking all the > >> time in the main thread) > > >> Thanks > > >> On Oct 28, 10:21 am, MB<manoj.bi...@gmail.com> wrote: > > >>> Android emulator is superrrslow. After a while and some complaining, > >>> you will get used to the slowness. > >>> There are quite a few discussions on this group as to why it isslow > >>> compared to iphone/other emulators. > >>> I bet on a real device it would be at least 10x faster. Still, you > >>> should do license check in a separate thread since it involves network > >>> connectivity. > >>> On Oct 27, 9:45 pm,JohnGaby<jg...@gabysoft.com> wrote: > >>>> I am trying to implement the Market License Checker, and am following > >>>> the sample application. I am using the AESObfuscator class, but find > >>>> that it takes a VERY long time (23 seconds on the emulator) to > >>>> instantiate, which greatly delays the startup of my application. Is > >>>> this normal, or am I doing something wrong? If it is normal, can I > >>>> put the license check in a separate thread, or does it need to run in > >>>> the main thread? > >>>> Thanks. > > -- > Kostya Vasilyev -- WiFi Manager + pretty widget > --http://kmansoft.wordpress.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en