When i wrote my image editor, i put the 'gallery/pick-list of images'
activity (and other activities) into one process and the actual
'editor' activity in another. I needed to squeeze every bit of memory
out of a process to make have a chance at having enough memory when
editing full-sized images.

It did work for me :-).

On Nov 4, 6:49 pm, Mark Murphy <mmur...@commonsware.com> wrote:
> On Thu, Nov 4, 2010 at 6:20 PM, Matt Quigley <matthew.quig...@gmail.com> 
> wrote:
> > Using two processes would take up more total memory when they were
> > active at the same time.  However, sometimes components are foreground
> > and background and therefore are active in, some components are active
> > frequently or all the time in the background such as Services and
> > BroadcastReceivers, and some only when in the foreground such as an
> > Activity.  Some components take 5000% more memory than others.  It
> > would indeed be stupid to double memory to allow the OS to more easily
> > kill half of it, but that is not what I was implying.
>
> My understanding is that the Dalvik GC engine can yield RAM back to
> the OS. Hence, it is unclear that you are really improving the memory
> situation with your approach.
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> Android 2.2 Programming Books:http://commonsware.com/books

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