I'm somewhat new to the Android platform. I've been digging around lots of sample code, and haven't seen anything that does what I want:
I'd like to create my own code path for getting the camera data from the PreviewCallback, and then displaying it on my own SurfaceView, since I'd like to do some image processing of my own before display. Is there a best practice for calling startPreview() without having a real SurfaceView to draw on, since I want to draw on my own? Does it involve creating a hidden surface? If I don't set the Holder via setPreviewDisplay(), I get a crash in ViewRoot.draw(), which makes sense if it needs a surface set. What's the most efficient way to set a Holder that isn't seen? Thanks for anyone's input, Sean ps - I posted this to the beginner forum, but received no response, so I'm escalating it to the developer forum. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

