Don't set SURFACE_TYPE_PUSH_BUFFERS. Regards
On Nov 14, 10:01 am, Sean <[EMAIL PROTECTED]> wrote: > I'm somewhat new to the Android platform. I've been digging around > lots of sample code, and haven't seen anything that does what I want: > > I'd like to create my own code path for getting the camera data from > the PreviewCallback, and then displaying it on my own SurfaceView, > since I'd like to do some image processing of my own before display. > > Is there a best practice for calling startPreview() without having a > real SurfaceView to draw on, since I want to draw on my own? Does it > involve creating a hidden surface? If I don't set the Holder via > setPreviewDisplay(), I get a crash in ViewRoot.draw(), which makes > sense if it needs a surface set. What's the most efficient way to set > a Holder that isn't seen? > > Thanks for anyone's input, > Sean > > ps - I posted this to the beginner forum, but received no response, so > I'm escalating it to the developer forum. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

