Thanks for the replies, are there any tutorials/examples which cover this. I have been searching and it its all still a bit unclear. I have a DB setup and ready to go, but Im not sure which data to capture/ how to capture it, and how to restore it.
I would think I'd have to save the 49 xy positions of the graphics and their types, the score and time remaining.I cant find anything clear on this that pertains to a game state. Thanks, again On Nov 12, 5:41 pm, TreKing <treking...@gmail.com> wrote: > On Fri, Nov 12, 2010 at 4:29 PM, Frank Weiss <fewe...@gmail.com> wrote: > > I think it depends on the amount of state, the complexity of the app, and > > how persistent the state is supposed to be. > > This smells like persistent storage to me: > > On Fri, Nov 12, 2010 at 10:29 AM, acr <acr...@gmail.com> wrote: > > For example when someone exits I want them to be able to save and exit, > > then come back and click continue to pick up where they left off with all of > > the graphics in the right place, timer and score. > > In the Android activity model, you don't really "exit" an app. So unless the > > > user does a force stop, the activity will be able to restore the state via > > saved instance state. > > There's no instance state if the user backs out of the application > completely. > > ------------------------------------------------------------------------------------------------- > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago > transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en