On Sat, Nov 13, 2010 at 10:25 AM, acr <acr...@gmail.com> wrote: > I have a DB setup and ready to go, but Im not sure which data to capture/ > how to capture it, and how to restore it. >
Which: whatever you need to save and restore. How: if you already have a DB setup (I assume SQLite) there's plenty of tutorials online on saving and restoring data from one > I would think I'd have to save the 49 xy positions of the graphics and > their types, the score and time remaining. > That sounds about right. > I cant find anything clear on this that pertains to a game state. > All games are different and will require saving their game states differently. You're not going to find one all-encompassing solution. The basic idea should be along these lines though: * Identify what data you want the user to be able to save and restore. * Implement a save method that writes the relevant data to your DB * Call this when your app is paused / stopped / destroyed * Implement a load method that restores your game state from the saved DB values * Call this when your app is starting up in onCreate ------------------------------------------------------------------------------------------------- TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en