I also think there is a problem.

I released my app with LVL.  I haven't gotten any reports of false
negatives, but, contrary to my expectation, I still haven't had a
"pirate" later repurchase my app.  I define a pirate as somebody who
requests a refund within 20 minutes of purchase.  That's about 10% of
my purchases, which, in a week amounts to about 15 people.

Now, I know the majority people pirating wouldn't pay for it in the
first place, but certainly some percentage would.  But I had not one
person do that.  While there is no emperical evidence, the most likely
explantion I could come up wuth is that LVL returns "allowed" even if
not licensed.  I use the extras fields returned by Google, so it's
also possible that the liicense is still valid after a week, no idea.



On Nov 15, 6:21 am, bagelboy <[email protected]> wrote:
> You can't, basically. All you can do is publish and hope their system
> works. My answer to this problem was to not use the response extras
> and to create a system that can deal with an incorrect response here
> and there.
>
> On Nov 14, 4:00 pm, John Gaby <[email protected]> wrote:
>
>
>
> > Actually, that thought has occurred to me (I have already read that
> > thread), but really, how am I supposed to be able to test my app
> > before I publish it if that is the case?
>
> > On Nov 14, 3:29 am, bagelboy <[email protected]> wrote:
>
> > > Perhaps the responses aren't correct because your app is not
> > > published.
>
> > > this thread may provide some 
> > > insight:http://groups.google.com/group/android-developers/browse_thread/threa...
>
> > > On Nov 14, 3:31 am,JohnGaby<[email protected]> wrote:
>
> > > > I have added some logging code and found that the raw response from
> > > > theLicenseService (i.e. the call back to verifyLicense in
> > > > LicenseChecker.java) has a responseCode of '0', which means
> > > > 'licensed'.  This is simply not correct.  This phone does NOT have a
> > > > valid account which would generate such a response.  Can someone
> > > > please explain why this is happening.  Does thisLicenseService
> > > > simply not work correctly on a large number of phones?  Does using the
> > > > service have any value at all?
>
> > > > Thanks.
>
> > > > On Nov 13, 3:31 am, bagelboy <[email protected]> wrote:
>
> > > > > I recently did my ownLVLimplementation and I can tell you that
> > > > > tracing these issues down is a real pain. First you need to put loads
> > > > > of logging into theLVLcode to find out what the actual response is,
> > > > > otherwise you have no visibility, then you have to put logging into
> > > > > all the code between the response and the allow/dontallow callbacks.
>
> > > > > Basically what I found was the stock code was unworkable in many ways.
> > > > > I quickly came to the conclusion that I needed to modify it into
> > > > > something that worked for me. There's a few reasons behind why you
> > > > > should abandon the stock code:
> > > > > - if you use the stock implementation then crackers will find it very
> > > > > easy to circumvent
> > > > > - as you have found it is very hard to debug. You have to spend so
> > > > > much time figuring out how it works you may as well roll your own
> > > > > instead.
> > > > > - who's to say whether the google responses are what you want? How
> > > > > many retries do you want before it sends a dontAllow back? Maybe you
> > > > > want to treat the error responses as a retry. Do you want google to
> > > > > specify that or yourself? Do you want them to specify the time between
> > > > > checks? It's better to take control of this process so you know
> > > > > exactly what is going on and you can manage the user experience.
>
> > > > > In the system I came up with in the end all I use is the response and
> > > > > none of the extras. What I do with the response is all custom, that
> > > > > way I can use the market test responses in development without
> > > > > issues.
>
> > > > > -BB
>
> > > > > On Nov 13, 4:40 am,JohnGaby<[email protected]> wrote:
>
> > > > > > I am using pretty much the default Android Market Licensing in my
> > > > > > application, but find that it is not working correctly on most of 
> > > > > > the
> > > > > > devices that I have tested.  I have uploaded my app to the Market 
> > > > > > but
> > > > > > not published it.  If install it on the emulator which does not have
> > > > > > any Google accounts, then I receive a 'dontAllow' from the check,
> > > > > > which is correct.
>
> > > > > > If I install it on a Motorola Droid phone (which I have in my
> > > > > > possession) that has my Market Google account associated with it, 
> > > > > > then
> > > > > > it will return 'allow' or 'don't allow' depending on how I set the
> > > > > > test market. I have also installed it on an HTC Incredible phone, 
> > > > > > and
> > > > > > it seems to work there as well.
>
> > > > > > However, I have tested 4 other phones (HTC Hero, HTC Brovo Desire, 
> > > > > > HTC
> > > > > > Droid Eris and HTC Nexus One), and on each of these phones, I get an
> > > > > > 'allow' call from thelicensecheck, even though there is no
> > > > > > authorizing account on the phone.  Can someone tell me what is going
> > > > > > on here?
>
> > > > > > Thanks.- Hide quoted text -
>
> - Show quoted text -

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